![]() To keep N amused, I would try anything, as long as it didn’t involve turning on a screen. I pushed her in a stroller until she fell asleep and at last I could read student work or, more often, doomscroll on Twitter, wondering if we’d brought a child into a collapsing world. I pulled her around town in a bike trailer, BART trains wailing past overhead, empty car after empty car. I pushed her in a toy car around the neighborhood, which felt like an empty movie set, the skies above the nearby airport devoid of planes. I pulled weeds while she followed me with a toy bucket. The official word from the college where I taught was that we would be back on campus after spring break, so I passed the official word on to my students and convinced myself that I should enjoy some precious time with N while capitalism was on pause. This was back when it seemed equally plausible that the world was ending and that we would flatten the curve in six weeks. ![]() For N, there was no yesterday, today, or tomorrow, no best-laid plans, only the vast, enthralling Sea of Perception, where we drifted together from the moment her mother, a health care worker, left the house after breakfast until the moment her mother returned just before dinner, the outline of an N95 mask still impressed upon her face. That's why I pegged it at 4-5mil for the opening 2 months, but expect it to leg out a bit better afterward.When N’s daycare was shut down, I was plunged into the role of full-time work-from-home dad, responsible for the safety and enrichment of a one-and-a-half-year-old girl who was just beginning to walk and babble, blissfully unaware of viruses and politics and the concept of time. Nintendo has the capacity to break through if it can push past selling only to the nostalgia crowd and sell the title to a higher number of new customers and that remains to be seen, but it's not impossible and early signs suggest that they might be able to do that. I do acknowledge that there is definitely an upper limit for the game, but I'm not quite as much of a pessimist about it and do not think it's limited to just folks picking it up on nostalgia as your 3mil prediction seems to suggest (the original release sold about that much lifetime). Both figures are kinda impressive for a game we've only known about for less than 2 weeks and isn't releasing until November. And Mario RPG has already done over 12,000 pre-orders on .jp and has the same number of COMG pre-orders that Origami King had at 36 days from launch (acknowledging, of course, that COMG didn't have pre-orders for Origami King until 46 days from release). Origami King did 3mil by its second month according to the chart further up. That's why I pegged it at 4-5mil for the opening 2 months, but expect it to leg out a bit better afterward. ![]() ![]() Click to expand.Origami King did 3mil by its second month according to the chart further up.
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